Independent mobile product company

Useful apps.
Nothing extra.

StudioX designs and develops focused mobile applications for iOS and Android. We turn one clear user problem into a product that feels fast, understandable, and dependable.

Cleaner
Cleaner app storage overview screen
Compressor
Compressor app comparing original and compressed video sizes
Two focused apps
One product standard
01 / Product thinking 02 / Native-feeling mobile UX 03 / Privacy-aware engineering 04 / Clear release ownership

Our products

Small surface.
Serious utility.

Each StudioX app is designed around a specific job. The experience stays direct, while the engineering behind it handles the complexity.

01

Android utility

Cleaner

See what is taking up space, review every suggestion, and choose exactly what leaves your phone.

  • Junk and cache review
  • Large files and duplicate photos
  • On-device decisions
View Cleaner
Cleaner app storage overview screen
02

Video utility

Compressor

Reduce large video files, compare the result, and keep control of the original from start to finish.

  • Multiple compression levels
  • Before-and-after size review
  • Confirmed original removal
View Compressor
Compressor app screen showing compression options

What we do

From a sharp idea to a shipped mobile product.

We combine product definition, interface design, mobile development, and release ownership in one compact team.

01

Product definition

Clarify the user problem, the smallest valuable scope, and the product decisions that matter before build work expands.

02

Mobile design & engineering

Build understandable interfaces and reliable iOS or Android experiences with performance and platform conventions in mind.

03

Launch & iteration

Prepare store releases, support real users, and improve the product from concrete feedback rather than feature noise.

How we work

Clarity at every handoff.

Simple products are not made by skipping details. They are made by resolving the right details in the right order.

01

Define the job

Agree on the user, the problem, and what a successful first release must do.

02

Build the core

Design and engineer the shortest dependable path through the product.

03

Ship and learn

Release, listen to real usage, and improve without losing the product's focus.

StudioX Nexus Ltd

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